Published: 24 January 2026. The English Chronicle Desk. The English Chronicle Online
As the countdown to the next men’s World Cup gathers pace, Fifa has wasted little time in signalling that this tournament will be as much a digital spectacle as a sporting one. In recent weeks, football’s global governing body has rolled out a flurry of initiatives designed to modernise, monetise and globalise its flagship event. From data partnerships aimed at expanding betting markets, to streamlined visa processes for fans travelling to the United States, to the unveiling of an official Lego World Cup trophy, the strategy is clear: this World Cup will be everywhere.
Among these moves, one announcement has stood out for what it says about the future of sports media. Fifa’s new partnership with TikTok, the short-form video platform with more than a billion users worldwide, represents a decisive embrace of the creator economy. Under the deal, selected digital creators will be given privileged access to the tournament, including behind-the-scenes experiences, archive footage and highlights, in exchange for a torrent of posts designed to dominate users’ feeds throughout the competition.
In Fifa’s own language, the partnership will help make “the most inclusive event in football history … even more accessible”. TikTok’s global head of content, James Stafford, has promised that fans will be brought “closer to the action in ways they can’t get anywhere else”. The underlying aim is unmistakable: to make the World Cup unavoidable on one of the world’s most influential platforms, particularly for younger audiences who increasingly consume sport through their phones rather than television screens.
The choice of TikTok is no accident. While Instagram, YouTube and X remain important, TikTok has become the dominant platform for Gen Z and younger millennials, shaping trends, music and cultural conversations at a global scale. For Fifa, which has long worried about ageing audiences and declining engagement among younger fans, creators offer a powerful bridge. Influencers are seen as authentic, relatable and capable of translating the emotion and culture of football into formats that resonate far beyond traditional highlights packages.
This approach mirrors developments elsewhere in global sport. In the United States, the NFL has integrated creators into Super Bowl coverage for several years, recognising their ability to generate hype and humanise the spectacle. Last summer, the streaming platform Dazn took the concept further during Fifa’s Club World Cup, building its own network of creators to promote a tournament that lacked historical weight.
Joe Caporoso, president of Team Whistle, the Dazn-owned digital strategy company behind that initiative, has described creators as essential to reaching new audiences. For the Club World Cup, as many as 50 creators were enlisted to produce a constant stream of content, ranging from player interviews and training-ground access to playful stunts and travel challenges. The aim was not just to inform but to entertain, embedding the tournament into the daily scroll of social media users.
What made the Dazn experiment notable was the level of control and coordination involved. Content quotas were agreed, posts were optimised by professional editors, and performance was tracked meticulously. Traffic driven back to Dazn’s coverage was analysed and discussed with TikTok itself. This model, which treats creators as part of a managed media operation rather than independent voices, offers a glimpse of how Fifa may approach its own platform.
Creators appeal to sports organisations for several reasons. They are typically younger, aligning with the demographics governing bodies want to attract. They are trusted by their audiences, who perceive them as more authentic than corporate media. They are also extraordinarily productive. A single creator can film, edit, post and promote content at a pace that would overwhelm traditional broadcasters. As Caporoso has put it, they are “one-person companies”.
TikTok has claimed that the Club World Cup creator programme drove more than half a million users to Dazn’s service, and that the vast majority of viewers take some form of off-platform action after watching sports content. Fifa’s creator platform is designed with similar objectives in mind, particularly directing fans to official match coverage and its own Fifa+ streaming service, which has recently been bolstered through a new deal with Dazn.
Yet the strategic ambitions may go further. The TikTok partnership could open up new revenue streams, with Fifa potentially taking a share of advertising income generated through creator content. It could amplify the reach of existing sponsorship deals, ensuring that brand messages travel seamlessly from stadiums to smartphones. It also deepens Fifa’s relationship with a major tech company that, in the future, could become a bidder for broadcast rights itself.
Perhaps most controversially, the creator platform offers Fifa an opportunity to shape the narrative around the World Cup. Instead of relying solely on traditional media outlets to frame debates and controversies, Fifa can maintain a presence in the second-screen conversation that unfolds online between matches. Media analysts note that creators can be deployed to sustain enthusiasm when interest dips, but also to steer attention away from topics that might prove uncomfortable.
This dynamic was evident during the Club World Cup, when Dazn secured an interview with Donald Trump ahead of the final. The interview was conducted by Emily Austin, one of its creators, whose political sympathies and flattering tone ensured a friendly exchange that celebrated both the tournament and its organisers. The episode highlighted how creator-led content can align closely with the messaging priorities of rights holders.
Not everyone is convinced that influencers are the solution to sport’s audience challenges. François Godard, a senior analyst at Enders Analysis, has cautioned that while young people have abandoned traditional television in large numbers, sport remains an exception. Live events, he argues, retain their appeal precisely because they cannot be replicated elsewhere. From this perspective, creators may be more effective as promotional tools than as drivers of long-term audience growth.
There are also practical and legal complexities. In markets such as the United States and the United Kingdom, broadcast rights are held by traditional networks. Reports have suggested that TikTok may require sublicensing agreements with rights holders such as Fox in the US, while in the UK the BBC and ITV jointly control linear and digital rights. How creator content fits within these frameworks remains an open question, and broadcasters are unlikely to cede ground lightly.
Despite these uncertainties, the direction of travel is clear. Fifa sees creators not as a threat to its media ecosystem, but as an extension of it. By embracing influencers, the organisation is acknowledging that the cultural life of the World Cup increasingly unfolds online, in memes, short videos and personalised narratives shared across platforms.
In doing so, Fifa is also responding to a broader shift in power. Creators have demonstrated an ability to disrupt traditional media hierarchies, commanding audiences that rival or exceed those of established outlets. Rather than resisting this change, Fifa has chosen to co-opt it, betting that managed authenticity can coexist with corporate strategy.
Whether this gamble pays off will become clear only once the tournament begins. What is certain is that this World Cup will not be confined to stadiums or television screens. It will live on phones, in feeds and through the voices of hundreds of creators, each offering their own lens on football’s biggest stage. In the age of the influencer, the World Cup is no longer just an event to be watched; it is a conversation to be endlessly shared.




























































































